What is a C2E, and what can it do for me?

The Curriki Educational Experiences specification (C2E) is a set of open standards developed by the Curriki member community that enables access to high quality, engaging, and interactive content. The C2E specification provides a standard format to represent interactive digital learning experiences so that a rich body of educational content can be created, distributed and consumed across a wide variety of devices and learning and content systems.

C2E basically solves 3 problems that plague the demand for high-quality, meaningful digital content in education.


Almost all digital media that can support the creation of high-quality educational content is locked-up behind restrictive licensing agreements and proprietary technologies.  C2E aims to open this vast repository, drastically reduce the cost of licensing individual media resources, and place them in the hands of creative educators and content creators.


One of the greatest barriers to making high-quality digital media accessible to education, has been the lack of a technology that protects the intellectual property of the media publishers. C2E solves this problem by providing a trusted process that packages and protects these digital vignettes once they have been released for distribution outside the traditional “walled gardens” where this content currently resides.


One of the largest deterrents to making high-quality, immersive and interactive digital content for education availabe at sacle is the lack of financial incentives for educators, subject matter experts, and instructional designers. C2E flips this economic model, providing opportunities for this deserving community to reduce the cost of education globally, increase the volume and quality of educational experiences, and be justly rewarded for their contributions.

How do I benefit from C2Es?

As an Author/Creator

Content Creators are missing an opportunity and the resources to generate highly interactive media that can be licensed and protected, and that can generate revenue for their efforts.

As an Media Publisher

Media Publishers are losing out on a large market opportunity because they are unable to sell media on a micro, “by the individual asset” basis. They lack the mechanisms to get paid, protect their assets and distribute their media to a large market segment.

As an Educator/Curator

Educators lack access to relatively inexpensive, quality media that they can use as classroom resources, and can deliver to their students quickly and effectively. This leaves many educators with few options when it comes to having access to high-quality, low cost digital content.

As an Institution

Institutions of Learning lack access to quality media unless they purchase a large aggregate library. This leaves its curriculuem developers and educators with few, if any, high quality resources. Additionally, media libraries don't let them readily measure the effectiveness of learning experiences.